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Activity Forums Maxon Cinema 4D Rigged X-Ref in a cloner – doesn’t obey keyframes

  • Rigged X-Ref in a cloner – doesn’t obey keyframes

    Posted by Brian Murphy on July 20, 2017 at 4:11 pm

    Hey all,

    I have a rigged character, I am using that character in a separate scene as an X-Ref. Within the X-Ref, I drill down and set some keyframes on the joints, works easy enough…until I put that keyframed X-Ref character into a cloner, the keyframes are no longer paid attention to and the character reverts back to it’s initial state with the rig. Any idea why or how I can remedy this?

    Thank you!
    Brian

    Steve Bentley replied 8 years, 10 months ago 2 Members · 1 Reply
  • 1 Reply
  • Steve Bentley

    July 22, 2017 at 9:56 am

    There is definitely something up with the Xref and the cloner. I’ve yet to be able to swap out the referencing object with the real deal while the cloning heirarchy remains intact. The machine crashes (not just cinema either – the whole PC). I have to take the object out of the cloner before pointing to a reference object and then put it back in. Not a huge hardship but I thought it just didn’t work for while.

    Thinking of your issue: what if you offset the time function of the cloner. Do you have a “home” pose or T pose right at the start that the cloner is fixated on? Perhaps if you tell the cloner to look down the object’s timeline it wont ever see that start pose.

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