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ridiculously long renders… can’t figure out why?
hi guys,
just wondering if anyone has any input on this,
i have some comps around 12s duration, with lots of layers as cards in 3d space. the camera moves from one area, pauses, to another area, pauses, then a final area.
renders are taking 10-14hrs for this 12s sequence on an intel mac, cs3, 2x 3ghz dual core, 3gb ram. i’ve done this thing plenty of times before on similar machines with no dramas, yet this one is incredbly painful.i do have one adjustment layer with the lens blur effect, and one with grain, and i know both of these are render hogs, but surely that shouldn’t account for it?
i’ve checked all my cards and they’re not massively high-res, some are 1000×1000 but some are smaller.
i am using shape layers with extrusion to bring titles on screen. could this boost the render time as they need to be rasterised” at each frame?
not really any effects other than the above – all colour correcting to the cards was done in pshop beforehand. i’ve had heavier comps before and they’ve rendered quicker… why is it so slow now? any of the above reason?
puzzled and frustrated,
scott.