Activity › Forums › Creative Community Conversations › Revisionist History…
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Andy Patterson
March 16, 2017 at 7:35 pm[Bill Davis] “Everything else that Premiere is today started from that. Maybe that’s not worth mention in the world of Adobe as it sits today. But it’s still the truth at least as I understand it.”
Everything that Premiere Pro is today started from Randy?
As I stated background rendering was implemented by Fast Multimedia 10 years prior to the release of FCPX. GPU acceleration was implemented by Fast/Pinnacle about 7 years prior to FCPX. Did Randy Ubillos mention that at the FCPX keynote in 2011? Should it be mentioned everything FCPX is today is because of Fast/Pinnacle? Many of the NLE programmers have helped improve how we edit today. Even the programmers at Newtek and Canopus have helped. Newtek also had background rendering 10 years prior to FCPX. Having said that Adobe scrapped Randy’s version of Premiere in 2003 when they released Premiere Pro 1.0. Who wrote Premiere Pro 1.0? I don’t think Adobe ever mentioned that to the public. By the way Premiere Pro 1.0 is much better than Randy’s version of Premiere. Having said that who implemented the Mercury Playback Engine? I don’t think Adobe ever mentions that either. You don’t seem upset that Adobe didn’t mention those programmers. Having said that you are giving Randy Ubillos way to much credit by claiming everything Premiere Pro is today is because of Randy. That is very disrespectful to the current programmers of Premiere Pro CC. Randy did work on the early versions of Premiere Pro but that is where it ends. Randy cannot take credit for the Mercury Playback Engine nor can you give him credit for it. I know FCPX back in 2011 was announced as revolutionary, amazing and innovative. The problem is that many of the features of FCPX were already in other NLE prior to the launch of FCPX. I admit many FCPX users may not have been aware of that. Having said that FCPX is an interesting NLE but the trackless system was about the only major feature unique to FCPX.
I think you are confusing Premiere’s Anniversary with the History of Randy Ubillos.
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Andrew Kimery
March 17, 2017 at 4:40 pm[Bill Davis] “Everything else that Premiere is today started from that. Maybe that’s not worth mention in the world of Adobe as it sits today. But it’s still the truth at least as I understand it.”
Adobe didn’t commission Premiere but they bought it outright so the end result is the same. It’s not revisionist history, it’s a company promoting their product as the company’s product (as opposed to the individuals that worked on the product). It’s no different that Apple never mentioning Ron Brinkmann or Nothing Real in press releases about Shake or Microsoft never mentioning PrimeSense in press releases about the first generation Kinect (MS didn’t buy PrimeSense, but they licensed key tech them).
If Adobe was focusing on the individuals that made PPro and they never mentioned Randy then I would agree with you, but they are focusing on the product itself and the end users.
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Tim Wilson
March 17, 2017 at 4:51 pm[Andrew Kimery] “…but they are focusing on the product itself and the end users.”
To wit:
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James Culbertson
March 18, 2017 at 5:19 am[Oliver Peters] “the app was largely rewritten after Randy’s version 4 and then modified a couple of times again.”
The original version Premiere 4 (actually 4.2.1) was pretty stable (at least with a Truevision Targa card). I was trying to use v5 and got so frustrated I ran out and bought the original FCP 1.0 two weeks after it was released. Never looked back. Premiere 5 was so bad they eventually borrowed one of the original After Effects developers to try to salvage it. Might be why I wasn’t as bothered by the FCPX roll out. People understandably mistrusted Apple, but it doesn’t hold a candle to the decade long Premiere debacle. Adobe is just lucky few people remember all that.
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Bill Davis
March 18, 2017 at 5:38 pmI just think it’s fair to say that there wouldn’t have BEEN a Premiere to revise and refine if Randy hadn’t written the original.
Somewhere after version 2 – the BRAND took on it’s corporate personhood (Romney-speak) and that’s still it’s identity today.
That either matters to building a brand or it does not. If it does, and the resources that Premiere 1-4 generated hadn’t been available to foster what has become today’s Premier – then the landscape would be different.
That’s all I’m trying to point out.
Creator of XinTwo – https://www.xintwo.com
The shortest path to FCP X mastery. -
Michael Phillips
March 19, 2017 at 3:20 pmI don’t think it’s a big issue as the marketing is the brand, not the individual(s). I can somewhat relate to this; Avid can refer to Academy Award winning Media Composer, but both awards (the plaque and the statue) were for Avid FILM Composer and was originally awarded to 6 people of which I was one. Nowhere in Avid’s marketing are those names every brought up despite my name being on the 24frame patents and the original award. It is what it is. I am proud of my accomplishments, but I am more interested in innovating for the next one than living in the past. That is far more motivating.
Michael
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Charlie Austin
March 22, 2017 at 4:50 amWho cares. Seriously.
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~ My FCPX Babbling blog ~
~\”It is a poor craftsman who blames his tools.\”~
~I still need to play Track Tetris sometimes. An old game that you can never win~
~\”The function you just attempted is not yet implemented\”~ -
Chris Harlan
March 22, 2017 at 5:19 am[Charlie Austin] “Who cares. Seriously.”
Its like getting peeved because NASA doesn’t mention Werner Von Braun every time they PR a shuttle launch.
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Charlie Austin
March 22, 2017 at 5:35 am[Chris Harlan] “Its like getting peeved because NASA doesn’t mention Werner Von Braun every time they PR a shuttle launch.”
Hey, you’re right!! {writes congressman…}
Hope all’s well!
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~ My FCPX Babbling blog ~
~\”It is a poor craftsman who blames his tools.\”~
~I still need to play Track Tetris sometimes. An old game that you can never win~
~\”The function you just attempted is not yet implemented\”~
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