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Activity Forums Maxon Cinema 4D Reversing Animation in Cinema 4D

  • Reversing Animation in Cinema 4D

    Posted by Ken Chan on October 3, 2007 at 4:31 pm

    Hi,

    I wanted to know how do I reverse the animation with keyframes that I have done in Cinema 4D. I had previously used the same animation and reverse it in editing software like Final Cut & Motion, but always get jittery motion. I suspect that I have to reverse the animation in Cinema 4D in order to get a smooth motion.

    How do I do that?

    Caleb Gonzales replied 14 years, 10 months ago 3 Members · 5 Replies
  • 5 Replies
  • Adam Trachtenberg

    October 3, 2007 at 9:53 pm

    The easiest way to do it, IMO, is to select all your animated objects in the Timeline and then run Timeline>Key>Mirror X.

  • Ken Chan

    October 5, 2007 at 10:20 am

    Hi Adam,

    Tried to do what you suggest, but doesn;t seem to work. Selected the animated object go to timeline with the drop down menu and choose Mirror X, nothing happens.

    I have searched on other site, there is one that suggest using the F-Curve manager, but where is the F-Curve manager in Cinema4D.

    Am I not doing anything correctly, Is there a way to render the animation in reverse order instead?

  • Adam Trachtenberg

    October 5, 2007 at 1:59 pm

    You have to select the objects in the Timeline — not the object manager or editor. Make sure the Timeline is in automatic mode and that “show all animated” is active (both under the Timeline>View menu).

    The f-curve manager is just another mode of the timeline, you can switch by clicking on the key icon at the top of the timeline, which will then switch to a sin wave icon, indicating you’re in f-curve mode (or uncheck View>Key Mode).

  • Ken Chan

    October 7, 2007 at 1:20 pm

    Hi Adam,

    Really thank you for your patience and help, however, I have tried all that you have described but just cannot get the mirror X to work. The F-curves can work on mirror Y but not X, am I missing out any important steps. I even single out the objects one by one to see if it works, but just can’t seem to be able to do it.

  • Caleb Gonzales

    October 21, 2011 at 12:15 am

    Try adding a camera object than select all objects in cluding the camera and than do the X-Mirror Method

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