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Reverse shatter with Dynamics
First off, I’m pretty new to C4D so hopefully there is a simple solution for this that I just don’t know about yet. Also, I’m using the 11.5 demo, so I have access to all the features…
Final Scene: Random chunks from text are laying on a floor, static. The chunks start to vibrate and all start to move towards a central location to form a word, piece by piece.
Now, I’ve figured a couple of ways to do the initial text shatter. With explosion FX I can reverse the time so all the pieces come together, but I can’t figure out how to get it to interact with the floor. If I use a fracture object and rigid body tags, of course I get the floor dynamics, but I can’t figure out how to reverse it, or make the pieces vibrate for that matter.
For now I’m thinking I may have to use dynamics for the shatter, render that and then play it backwards in After Effects for the final scene, But I’m really hoping there is a way to do this in C4D. I also want some sort of camera move while the pieces are coming together to form the word, and it would be much easier if i don’t have to plan the camera move backwards..
Can anyone suggest an elegant solution for this?
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8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6AE CS3
FCP 6.0.1