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Reverse direction on collision
I have an animation where Object1 goes up and down (Y axis only) and has to contact Object2 above it and then reverse direction, returning to it’s original starting point, then going up again over and over. Object2 is a rough object, so the collision point isn’t in the same place each time. Also, I want Object1 to move at the same relative speed as it goes up and down, no matter how far it has to travel.
I’ve thought of Xpresso for this, and using the Collision node, but I’m not an “Xpresso-thinker,” so I’m having difficulties figuring out how to do this. I also thought maybe set driven keys might work for it somehow, but I don’t know how to go about implementing all this. What do you think the best way is to proceed in doing this kind of thing?
thanks,
Jack