-
Reverse behavior in 3D
Hi,
I have a logo made out of many shapes that I wish to fly on a path as a swarm, followed by the camera and have the pieces move into place at the end of the clip.
I have started from the assembled logo, added random motion and a motion path. however, to reverse it all I need to create a duplicate layer, add a reverse behavior and have the camera follow it.
The problem is that creating a duplicate layer makes a 2D layer of the motion and flattens the Z axis.The other option I see is to keyframe the entire animation however the logo has MANY shapes and that would take forever.
can anyone advise of a better way?
Thanks!