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Activity Forums VEGAS Pro Reverb tails?

  • Reverb tails?

    Posted by Vincent Levalois on December 3, 2011 at 10:52 pm

    I’m applying reverb to the end of an audio track and I want it to play the tail of the verb even though the track has technically ended… any way to do that? Currently the track ends along with the reverb at the edit point.

    Thanks.

    John Rofrano replied 14 years, 5 months ago 4 Members · 8 Replies
  • 8 Replies
  • Matt Carlson

    December 4, 2011 at 10:01 am

    There are only two ways that I know of to get an effect to do what you want. Like you I hope one day to find a “proper” check box or parameter somewhere in Vegas to allow effect tails to continue.

    Style 1: Render out your audio clip with enough dead space at the end to keep the effect going to your desired result. Replace it in the project.

    Style 2: Create a new track for your clip (or if your audio is just a single source all the way through) and use the track effects plugin chain instead of the single clip chain. Track effects will run until it hits the end of the “loop region” so if you need to have reverb trail off at the end of the project you need to render the entirety as a loop region and extend the region passed the project end for your desired result.

    Hopefully someone here knows some command that is a little more quick and elegant.

  • John Rofrano

    December 4, 2011 at 4:24 pm

    [Matt Carlson] “Hopefully someone here knows some command that is a little more quick and elegant.”

    You can just place a marker at the end of the tail and Vegas will render until it hits the marker (which is now the “new” end of project”)

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Vincent Levalois

    December 5, 2011 at 12:43 am

    Thank you, all great tips. For now I’ve been doing my audio work that requires this kind of thing in Sonar. Perhaps they’ll incorporate some more sophisticated audio editing features in the future.

  • Ted Snow

    December 5, 2011 at 2:58 am

    The way I accomplish this is to create a bus track in the mixer view, send the audio track to that bus…and add the reverb to the bus instead of the audio track. You still need to make sure the audio plays past the end of the audio track, but your reverb will now trail instead of cutting off at the end of the audio event.

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  • Vincent Levalois

    December 6, 2011 at 5:59 pm

    I will try this out! Thanks.

  • Vincent Levalois

    December 8, 2011 at 9:48 pm

    This can also be accomplished by just applying the reverb to the track itself after editing the last bit you need reverb for and putting on its own track. However your suggestion would work great if you have multiple tracks to send to the bus and need to control it globally.

  • Ted Snow

    December 14, 2011 at 11:43 pm

    The main reason I do it this way is because I always add a volume envelope to my tracks and pull the volume to “0” using keyframes during any place there is no audio content. That way I have no noise that could come from the track unless it’s supposed to.

    So when I pull down the volume envelope at the end of the audio track, it pulls down the reverb tail along with it. With the reverb on a bus instead of the track itself…the reverb tails off naturally even when the track itself is muted.

    ————————————————
    ASUS P8P67 Deluxe MB
    EVGA GeForce GTX 560 Ti 1 GB DDR 5
    Intel i7 2600k 3.4 Ghz
    Corsair HX750 power supply
    Two Seagate Barracuda 500g SATA III drives
    16 Gig G.Skill Ripjaws DDR3 1600
    Canopus ACEDVio card
    Thermaltake V9 BlacX Edition case
    Xigmatek Dark Knight CPU Cooler
    Win 7 Pro
    VEGAS 8.0
    VEGAS 11.0 32 & 64 bit
    Sony VX2100
    Sony HVR-Z7U
    Sony HDR-CX130
    Alesis HD24

  • John Rofrano

    December 18, 2011 at 4:01 pm

    [Ted Snow] “I always add a volume envelope to my tracks and pull the volume to “0” using keyframes during any place there is no audio content. That way I have no noise that could come from the track unless it’s supposed to.”

    There is no reason to do this. If there is no audio event, there is no noise. It’s not like analog gear. Vegas will not generate any sound where there are no events present.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

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