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Activity Forums Adobe After Effects Retaining a layers 3d positioning when nested in another composition

  • Retaining a layers 3d positioning when nested in another composition

    Posted by Joey Campbell on August 28, 2013 at 9:45 pm

    Hi is it possible to retain the 3d positioning of layers when these layers are nested in a composition and that composition is brought into a main composition with a camera.

    For example ‘comp 1’ has 5 3d layers with text/shapes and all 5 layers are spread out on the z axis…..this is fine…I can zoom through 3d space using a camera and get a sense of depth/space.

    If I bring ‘comp 1’ into ‘comp 2’ and add a camera, after effects now only sees comp 1 as a flattened 2d layer inside of comp2. This happens regardless of whether I have the 3d layer activated on the comp1 layer.

    Any help would be great.
    Joey

    Joey Campbell replied 12 years, 8 months ago 2 Members · 4 Replies
  • 4 Replies
  • John Cuevas

    August 28, 2013 at 10:04 pm

    Turn on the continuous rasterization/collapse transformations button, it looks like a little sun.

    More help here: Render order and collapsing transformations

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • Joey Campbell

    August 29, 2013 at 9:10 am

    Thanks Johnny – I had thought that button was only linked with vectors!

    I ahve a related question to do with 3rd party plugins.
    I have noticed it doesn’t seem to work for nested comps. containing Trapcode Form but does work for nested comps containing RedGiant Plane Space. Is this a known glitch/issue or is there a work around ?
    Joey

  • John Cuevas

    August 29, 2013 at 11:42 am

    Don’t have any answer other than they are two different plugins and perhaps handle z-space differently.

    I don’t have Plane Space, but none of the trapcode plugins can be used with collapse transformations(since they really aren’t 3D, but projected 3D). In the past when I have absolutely had to precomp a trapcode, I add a camera and use expressions to link it to a camera in the main comp.

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • Joey Campbell

    August 29, 2013 at 7:26 pm

    Thanks for the info John

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