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Activity Forums Maxon Cinema 4D Restricting rotation to pivot objects

  • Restricting rotation to pivot objects

    Posted by Stu Pond on May 24, 2005 at 12:00 pm

    I have a project that has a gun that needs to swivel. I thought the best wat to acheive this is by creating a null that the gun points to and I can track objects with.

    The gun is mounted on turret that only needs to swing left-right, and the gun is attached to a bracket on the turret and that only allows up and down motion.

    Any suggestions so a simpleton like me can restrict the movement of the two sections?

    Cheers,

    Stu

    Kevin Welchman replied 10 years, 10 months ago 3 Members · 3 Replies
  • 3 Replies
  • Donald Mitchell

    May 24, 2005 at 2:12 pm

    You could make the gun and turret children of a null object, then add a target tag to the null, set this to target another null. You just need to get the objects in the gun turret in the right order in your heirarchy. Xpresso could handle this in a more elegant way, but I’m not much good at it yet!

    Mitch

  • Stu Pond

    May 25, 2005 at 2:58 pm

    What I need is to constrain the rotation to one axis for each element of the turret, otherwise it goes all over the place!

  • Kevin Welchman

    July 8, 2015 at 9:37 pm

    Did you ever figure this out?

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