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Activity Forums Creative Community Conversations Resolve 11 What is your plan?

  • Shawn Miller

    April 9, 2014 at 5:25 pm

    [Jeremy Garchow]
    If I pay them $1,000 for the privilege of using AJA hardware, shouldn’t that be enough of a love tap?”

    Well… no. Hardware lock-in is the real cost of premium software at fire sale prices. 🙂

    Shawn

  • Jeremy Garchow

    April 9, 2014 at 5:42 pm

    [Shawn Miller] “Well… no. Hardware lock-in is the real cost of premium software at fire sale prices. :-)”

    You mean I’m not getting something for nothing?

    This is where Thunderbolt will certainly shine as I don’t have to be locked in, I just have to buy two of something.

    🙁 🙂 🙁

    Jeremy

  • David Mathis

    April 9, 2014 at 6:45 pm

    I am a independent user but started out with the full version of Resolve as of version 7, upgraded every year. I think Black Magic gives a very nice feature set in the Lite version but the full version is at a very nice price point. I think it is worth this price, considering every update has been free. My two cents, whatever it is worth.

  • Richard Herd

    April 9, 2014 at 8:13 pm

    [Tim Wilson] “The days of using one toolset are long, long gone.”

    Oh no…

    https://www.youtube.com/watch?v=PKciMATrksk

  • Shawn Larkin

    April 10, 2014 at 1:54 am

    It’s been a while since I’ve chimed in on this stuff, but…

    R11 can ripple its timeline very much the way X does without tracks. It’s really like a trackless-track NLE.

    So they have ingest, edit, grade, master (export) all covered in one system.

    They also have a plugin architecture that will allow for any number of things; including plugins to help motion graphic creation. OR..

    If they build in 3D compositing, then it is basically a Smoke for free, and I have a feeling they will by the next release.

    So for my money, I see this as an end-to-end tool for a ton of situations.

    Maybe unscripted content is best off in X for tagging and logging with its superior metadata. And multi cam is an obvious choice in X now.

    But wait a year or two. BMD is aiming for most of post creation with Resolve.

    Didn’t you guys see this coming based upon how they roll each year?

  • Mitch Ives

    April 10, 2014 at 2:07 am

    [Shawn Larkin] “It’s been a while since I’ve chimed in on this stuff, but…

    R11 can ripple its timeline very much the way X does without tracks. It’s really like a trackless-track NLE.

    So they have ingest, edit, grade, master (export) all covered in one system.

    They also have a plugin architecture that will allow for any number of things; including plugins to help motion graphic creation. OR..

    If they build in 3D compositing, then it is basically a Smoke for free, and I have a feeling they will by the next release.

    So for my money, I see this as an end-to-end tool for a ton of situations.”

    Good summary… my thoughts exactly, but better phrased than I could have.

    This whole thread is difficult to assess. Lots of people commenting with no way of knowing whether they’ve physically played with 11… seen 11 in person… just watched a video… or channeling from the netherworld.

    I see people dissing it, but I’m not sure they have even seen it yet? I find that threads that reference getting a demo or testing it, or ones where they have clearly used it a lot more useful

    Mitch Ives
    Insight Productions Corp.

    “Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things.” – Winston Churchill

  • Shawn Larkin

    April 10, 2014 at 3:47 am

    I know some of the development of the product (without going into details) and can say one thing for sure: It’s no accident editing occurred in Resolve last release and they started rolling this software out as “NLE agnostic” for finishing and onlining before adding:

    1) A feature set that takes the best ideas from FCP7, X, PP, Avid, Smoke which they will continue to build on.

    2) A way for developers to build more stuff — even a plugin for 3D Compositing if they don’t build it in first.

    3) Collaborative timeline tools so multiple editors, mgfx, and colorists can work off the same project at the same time.

    You would have to be blind to ignore what their strategy is. But this fits how the approached the camera market and basically every part of the production-to-post tooling they have their hand into. They are playing for keeps. And this software is WAY more advanced with more tools developed faster than I knew was even possible. Look at how long it took Smoke to get 2013 off the ground and continue to develop; it’s still not the most beautiful / functional design, but it works well finally. But BMD are killing it. And yes, I DO USE R10 regularly and FCPX regularly — together.

    I really was sort of hoping I could use Resolve for most jobs and fall back on X for organization, ingest, and jobs with a lot of footage to manage until they reach a tipping point. By design I think it is better for that stuff. But once you have a build and most media — as others have mentioned in this thread — you might as well just finish it *** including deliverables *** with Resolve. Small or medium projects can just be Resolve only UNLESS you need lots of gfx or compositing.

  • Charlie Austin

    April 10, 2014 at 4:02 am

    [Shawn Larkin] “And yes, I DO USE R10 regularly and FCPX regularly — together.”

    I’m actually hoping it does work, and well, for (kind of) this reason. At my little shop, people are still grinding away on FCP 7. And the prevailing wisdom (despite the fact that I’m pretty much exclusively on X) is that Pr will be “easier” for our editors to get up to speed on. Which means that, other than projects I’m flying solo on, I’ll be in Pr too. And I really, really don’t like cutting in a tracked timeline anymore. And I really like the metadata power of X, makes my job so much easier.

    But… R11 could be even easier for folks coming from 7 to get up to speed on than Pr, and it should interact very nicely with X so… I can have my cake and eat it too. 🙂

    ————————————————————-

    ~ My FCPX Babbling blog ~
    ~”It is a poor craftsman who blames his tools.”~
    ~”The function you just attempted is not yet implemented”~

  • Jeremy Garchow

    April 10, 2014 at 4:18 am

    [Shawn Larkin] “You would have to be blind to ignore what their strategy is. “

    I thought it was to buy Avid???

    heh heh.

    3) Sounds idyllic but also like a cluster (f) bomb. For color, sure, but multiple editors editing at the same time sounds zany, and I like to remain open minded about all possibility including:

    – Third party video out of Resolve

    – Final Cut Pro Ten 2; The Return of the Legend of FCP Legend; A Haunting

    – and Adobe Creative Cloud Lite; Rent-By-Minute.

  • Gabe Strong

    April 10, 2014 at 5:29 am

    I am with the former FCP 7 editor referenced earlier. I moved to CS6 as I had a hard time picking up
    FCPX. Then came the CC ‘rental only’ move. Currently I use FCP 7, CS6, and a little FCP X
    for quick cuts only stuff. As much as some of you hate tracks, I like them. And currently my
    options are pay rent, which isn’t going to happen, or keep struggling to learn FCP X, which I’ve been
    doing for 3 or 4 months. So I, for one, will jump all over Resolve 11.

    Gabe Strong
    G-Force Productions
    http://www.gforcevideo.com

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