I am constantly find myself mixing together scenes that contain models of vastly different sizes. I’d like to know is there a way to “freeze” the current scaling of an object which is scaled up by say 20 back to 1 ? Also is this possible for rotation as well ?
In softimage there used to be a command “Freeze transformations” that would do this. Is there a similar button in 4D that i’m missing ?
I had the same question as Andy. In Maya I would use the ‘freeze transformations’ as well. It’s not the same as protection though. It allows you to normalize the state of an object (especially one imported from something else). So that say you fixed where it’s axis is and rotation and set the scale to something reasonable, ‘freeze transformations’ would keep the object exactly how you have it, but the scale will now be 1 and the rotations and positions will be zeroed so where you have it currently set becomes it’s default state.
I miss that function a lot and was wondering what C4D’s equivelent was. Didn’t seem to find it in the manual.
I think I see what you’re saying. Function>Reset System will normalize an object’s scale. Unfortunately I don’t know of any way to do the same for rotation. The usual workaround is to put the object in a null and rotate the null instead of the object.
If you scale an obect with the model tool the object’s scale won’t change at all–it will remain at 1/1/1 while the object’s size will change in world units. If scale with the object tool it will change the scale and size in world units. If your scale is something other than 1/1/1 and you run reset system the scale will be reset back to 1/1/1, but the object’s size in world units will *not* change.