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Reorganising vertex index order on poly mesh
Hi there,
I have a model of the front of a face.
I am trying to reorder the vertex index numbers so that rather than being arranged randonly over the surface of the face they are organised top/down and left/right.
That way I can do various things in MoGraph like sweep nurbs and clone objects to the vertices and animate them on in an ordered way.
Is there a way of rebuilding the existingindex order? I thought perhaps with the shader effector but I can’t figure out the correct way to do this.
Many thanks in adavnce.
Matthew
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