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  • Reorganising vertex index order on poly mesh

     Matthew updated 1 week, 3 days ago 1 Member · 1 Post
  • Matthew

    September 15, 2021 at 8:23 am

    Hi there,

    I have a model of the front of a face.

    I am trying to reorder the vertex index numbers so that rather than being arranged randonly over the surface of the face they are organised top/down and left/right.

    That way I can do various things in MoGraph like sweep nurbs and clone objects to the vertices and animate them on in an ordered way.

    Is there a way of rebuilding the existingindex order? I thought perhaps with the shader effector but I can’t figure out the correct way to do this.

    Many thanks in adavnce.


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