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Activity Forums Adobe Premiere Pro Rendering square pixel from premiere

  • Rendering square pixel from premiere

    Posted by Emily Scollon on March 5, 2012 at 4:17 pm

    I have footage in NTSC D1 Widescreen Square Pixel (872×486) 436:243 1.79 ratio from an after effects file.

    I cant seem to figure out the best practice/canvas size for working with this file in premiere and then for exporting from premiere.

    The video will only be played on computers and web based, hence the square pixels. If someone can please help me with my working and export settings i would greatly appreciate it!! or guide me somewhere i can find this info.

    John-michael Seng-wheeler replied 14 years, 2 months ago 2 Members · 3 Replies
  • 3 Replies
  • John-michael Seng-wheeler

    March 5, 2012 at 5:56 pm

    Well, after you import it, you should make a sequence by dragging and dropping the file onto the new item button in the project panel. This will make a Sequence that matches the video exactly.

    From there, you will be able to edit just like normal.

    For export, just chose H.264 and set it to match.

    Or, if you only need to render it for web, then skip Premiere entirely and just open the file in AME and Export.

  • Emily Scollon

    March 5, 2012 at 6:56 pm

    Thank you! So simple really…. sigh. Why would you go to adobe media encoder if its just for web and not go there always? Arent there more settings in media encoder? (the other day it seemed to be picking up the same settings as were in premiere anyway)

  • John-michael Seng-wheeler

    March 5, 2012 at 8:39 pm

    I was just suggesting that if you weren’t planing to edit the video in anyway, just encode it for web, that you could import it straight into AME.

    Otherwise you just Export>Media and then queue it to send it to AME.

    And yes, the settings are exactly the same. However, the rendering engines are slightly different. Every once and a while AME does something weird so I render in PP instead, and it works. (I had a video come out blue… just the blue color channel… but rendering in PP worked just fine.)

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