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rendering r3d Bit Depth setting
Posted by Mika Joon on November 24, 2010 at 1:39 amhello everyone
for best quality rendering Red material using RedRocket should I be setting Bit Depth settings to 16 from 10 when rendering to DPX or anything in that matter
thanks
Oyvind Stiauren replied 15 years, 5 months ago 6 Members · 8 Replies -
8 Replies
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Craig Harris
November 24, 2010 at 3:37 am16 Bit is better than 10 Bit, but the human eye won’t see much of a difference between the two.
You should always export to 16 Bit when your files are going to a VFX house. That is where 16Bit is much better.
Hope that helps.
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Oyvind Stiauren
November 24, 2010 at 10:34 pmOn my system (Linux), you get the following options when I select the rendering format:
DPX RGB 8bit
DPX RGBA 8bit
DPX RGB 10bit
DPX RGB 16bitI haven’t tested what DPX formats it actually can read, but I assume that it at least will support the above mentioned formats.
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Oyvind Stiauren
Post production supervisor, Colorist
TerminalMexico City
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Uli Plank
November 25, 2010 at 6:58 amI noticed that you mentioned a format with RGBA as well. Does this mean that an integrated alpha channel is supported on Linux? I can’t get ProRes 4444 alpha working on the Mac, only external matte files.
Director of the Institute of Media Research (IMF) at Braunschweig University of Arts
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Mika Joon
November 25, 2010 at 7:27 pmDoes this 10 – 16 bit setting affect how an uncompressed QuickTime is rendered as.
Thanks
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Oyvind Stiauren
November 25, 2010 at 9:35 pmDoes this mean that an integrated alpha channel is supported on Linux?
I don’t think so. I can read 8, 10, 12 and 16 bit RGBA DPX files, but I haven’t been able to use the alpha as a matte.
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Oyvind Stiauren
Post production supervisor, Colorist
TerminalMexico City
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Oyvind Stiauren
November 25, 2010 at 9:36 pmDoes this 10 – 16 bit setting affect how an uncompressed QuickTime is rendered as.
No, we’re talking about the bit setting for DPX files only.
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Oyvind Stiauren
Post production supervisor, Colorist
TerminalMexico City
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