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rendering paths with nice anti-aliasing
I have a project I have imported from illustrator and am trying to get the paths to render cleanly but I can’t seem to get it right. I tried sweep nurbs on the paths, but this approach doesn’t seem very clean. It might be my render settings though.
trying to get something along these lines: https://jayse.tv/v2/wp-content/uploads/2013/11/enders_asteroid_gyro_jayse_hansen-2.gif
any suggestions on an approach? Honestly no idea where to start. I can do it with spheres, but for some reason paths seem to be a problem. I cannot for the life of me get it to transfer to paths.