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Activity Forums Maxon Cinema 4D rendering paths with nice anti-aliasing

  • rendering paths with nice anti-aliasing

    Posted by Lukasz Wiecz on June 18, 2014 at 6:21 am

    I have a project I have imported from illustrator and am trying to get the paths to render cleanly but I can’t seem to get it right. I tried sweep nurbs on the paths, but this approach doesn’t seem very clean. It might be my render settings though.

    trying to get something along these lines: https://jayse.tv/v2/wp-content/uploads/2013/11/enders_asteroid_gyro_jayse_hansen-2.gif

    any suggestions on an approach? Honestly no idea where to start. I can do it with spheres, but for some reason paths seem to be a problem. I cannot for the life of me get it to transfer to paths.

    Darby Edelen replied 11 years, 10 months ago 3 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    June 18, 2014 at 5:15 pm

    Can you explain what you mean when you say that the sweep nurbs approach doesn’t seem very “clean”? It should work fine, though you may have to set your spline types a different interpolation, like natural, adaptive, or subdivided.

    Otherwise, if you have Sketch & Toon that may be the way to go. It’s a bit complicated but it can render splines without adding geometry.

  • Darby Edelen

    June 18, 2014 at 10:17 pm

    [Adam Trachtenberg] “Otherwise, if you have Sketch & Toon that may be the way to go. It’s a bit complicated but it can render splines without adding geometry.”

    You can also use Hair materials to render splines directly without geometry. It’s a little more straightforward than Sketch & Toon.

    Darby Edelen

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