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Activity Forums Maxon Cinema 4D rendering particles

  • rendering particles

    Posted by Rick Van den berg on October 16, 2013 at 9:49 am

    Hi,

    I’m pretty new to cinema 4d so i guess/hope this is an easy to solve ”problem”.

    i made a particle system with the ”normal” emitter, not the thinking particles. really easy setup. just an emitter, a plane, wind, turbulence and gravity. (looks like an exploding confetti cannon)

    it all looks okay and when i press command+R it also looks ok. but when i render it to the picture viewer i dont see any particles.

    I really dont have a clue what i should do to make them appear. i checked some boxes on and off, checked the framerate and googled alot.

    any suggestions?

    btw: is it possible to give all particles a random color? i guess yes, but didnt find out how.

    Joseph Urso replied 11 years, 5 months ago 3 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    October 16, 2013 at 6:30 pm

    The standard emitter has separate settings for birth rate in the editor view and for the rendered output. Is it possible that you increased the editor output but not the render output?

    As for random color, there is a way to do it. Basically what you would do is use a cloner to generate the particle geometry instead of the emitter. Set the cloner to object mode and drag the emitter into the object link box. Then assign the cloner a random effector with color mode turned on. Instant random colors.

  • Rick Van den berg

    October 18, 2013 at 1:27 pm

    it worked, thank you so much!

  • Joseph Urso

    December 2, 2014 at 12:52 pm

    Thanks. That answer helped me too!

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