-
rendering objects separately
Hey guys, I’ve got a basic object that consists of a few primitive shapes and such. Was wandering how I can set it to render so that each object renders out separately with an alpha channel?
I know about object buffers but thats used for an alpha/luma matte correct? Would like to know how I can assign tags or do whatevers necessary to allow each object to render out in its own image sequence with an alpha channel (that is, without having to go through the tedious process of toggling the visibility on for each object and rendering it that way 🙂
thanks in advance! Eugene
Macbook 2.4Ghz Intel Core 2 Duo, 4GB RAM