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rendering normal/reflection maps to enable remapping in After Effects
I’ve got a scene with a load of reflective objects in it. I’d like to be able to render the scene out once, as a normal map (I think this is what I mean although I’m not 100% sure) so that I can change what’s being reflected later in AE, using something like youveeliser. I’ve tried rendering multi-pass with a normal map, but as the reflective objects are basically composed of flat planes, each face comes out as one colour (which I suppose makes sense), meaning that rather than each one acting like a little mirror, it’s sampling the reflection texture at a particular point.
This is what the render should look like, non-multipass:

and this is what I get when I render a normal map (this is 32-bit converted down to 8-bit)

I’m obviously doing something wrong but I’m not sure what!
