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  • Rendering long credits – best practices?

    Posted by Brett Underberg-davis on February 6, 2009 at 6:19 pm

    I’m doing a rather long credit crawl sequence, aimed ultimately for DVD production. As a first stab, I made the mistake of putting the text of the entire crawl as one long block of text into a Sony “Text” generated media event, continuous for over 2 mins in a 2min 20sec event. The long text section is keyframed over most of the middle 2 mins, mostly panning slowly from top to bottom.

    The result was a 2.5 min patch of video that took an hour and a half to render on a Quad Core machine (at 640×360 resolution in preview!! quality to an mp4 for upload to vimeo for proofreading). I’m guessing the slowness is because i’m doing the equivalent of pan&scanning small segments of what probably would amount to a 300MB still image?

    Here’s the result, if you care to look, a few huge glitches in the transition from a smaller one-line text bit to the big roll of names and such. I know the badness is there, but I needed to get my collaborators something they could actually proof for typos in the names, titles and general layout.

    https://www.vimeo.com/3100803

    This is a machine that usually renders most video at close to actual running time or faster for some streaming resolutions, and takes maybe 10 mins to render a fairly complicated piece of generated media (such as the ProType Titler sequence from the opening credits of the same project). That project (maybe a 10 min render?) is here:

    https://www.vimeo.com/3070834

    It still needs some tweaking too, but the 10 or even 20 min render I can live with there, if it’s paid off in apparent production value. An hour and a half tacked on to what will ultimately be a fairly long render without the end credits, not so much… 😉

    I’m thinking this may speed up if I break the text into smaller chunks?

    But I’m also wondering in general what people think are best practices when creating a very text heavy credit sequence like this one?

    I chose to avoid the “Credit Roll” generator, by the way, mainly because it tends to be so inflexible when tweaking individual lines and sections of text, and because (I’m lazy) it would take a long, long time to cut and paste all the necessary bits of text from the document I’m using as source reference, into individual “cells” in the credit roll generator.

    If I can’t shorten the render time significantly by breaking the text into sections, I suppose the next step will be to pre-render the finished text sequence alone to a clip that I can lay in on top of (or underneath) other elements?

    Again, I’m looking mainly for war stories and novel ideas that others have found for making the render time more reasonable without sacrificing too much resolution.

    Brett Underberg-davis replied 17 years, 3 months ago 3 Members · 4 Replies
  • 4 Replies
  • Mike Kujbida

    February 6, 2009 at 6:30 pm

    Brett, I gave up using the Sony titler to do credit rolls a long time ago as it’s, to be polite, useless.
    Instead, I create several pages of text, either with the basic Sony titler or in Photoshop (saved as PNGs and imported) and dissolve from one page to another.
    Until Sony starts paying serious attention to the shortcomings of it’s titler, I’ll continue to do it this way.
    BTW, I used Inscriber on a dpsVelocity for years and the Sony titler isn’t even close to it’s quality and features 🙁

  • Brett Underberg-davis

    February 6, 2009 at 7:33 pm

    If by “titler” you mean the Credit roll trainwreck, I totally agree.

    I’m just using the text media generator here, and so far I’m now on track to a roughly 20 min render (60% done as I type) now that I chopped the text into smaller blocks. It’s not the most intuitive thing and I agree too… I considered briefly rendering as a series of alpha-layered pngs in Photoshop, but for what I need that seemed like overkill.

    From what I’m learning here, I’m guessing I could speed up the render a lot if I chopped it into a sequence of many more smaller text blocks. Right now it’s about 5 blocks of text… the original title only “card”, cast list, 2 or 3 tech lists and my vid production credit at the end. The 1.5 hour render had everything but the show title stuffed into one long card. But as I finish typing this there are 3 mins left in the render so I may just live with what I have now. 😉

  • Rob Strobbe

    February 6, 2009 at 11:35 pm

    For the record, when copy / pasting into the Credit Roll generator, you don’t have to do each line / cell individually. Just type everything into a text editor, using tabs to separate columns. Select everything and copy. Then in the Credit Roll generator, click the square at the top left corner and hit Ctrl+V to paste.

    Rob

  • Brett Underberg-davis

    February 7, 2009 at 12:05 am

    Thanks Rob, I hadn’t realized that.

    I mostly avoid using it because I usually need more than three layout options for a crawl like this, if it’s at all complicated. Plus ones that don’t apply any change to the format globally over all like items. Much as that can be useful, it needs to be optional or more tweakable to be of much real use.

    Then again, maybe I’ve never dug into it deeply enough?

    Maybe these controls DO exist?

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