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Activity Forums Adobe After Effects rendering issue

  • rendering issue

    Posted by Mjl Creative on March 1, 2007 at 5:03 pm

    Hi, I’m having major problems with render my project… I’ll give a run down so I can explain what i’ve got going on:

    MainCOMP
    – EuropeCOMP
    – ukCOMP
    – ukimage1.ai
    – ukimage2.ai
    – ukimage3.ai
    – ukimage4.ai
    – ukimage5.ai
    – ukimage6.ai
    – ukimage7.ai
    – ukimage8.ai

    This pattern continues for all continents and countries, so you can see that I’ve got a lot going on… The reason for the multiple .ai layers is they each have a different Z depth and the layers 2-7 have a fast blur applied to make the edges blend together slightly.

    I’m ever only working on 1 continent at a time so it is just about workable (only just mind). The main problem is that I can’t render out at full resolution with blurs, lights etc as I get a memory error for not being able to create the blurs (and this is for just 1 frame!!!)

    I was wondering if anyone had any ideas on how I can get this all to work and be able to output. I’ve looked at pre-rendering the nested comps but that only makes them flat videos or stills right? Or is there a way to pre-render 3D comps? And when ever i’ve render one of the country comps (just as a video) it seems to take ages and there is no animation, is there something i’m forgetting?

    Sorry of the long winded explanation, I think i’ve included everything

    mjL

    Tony Kloiber replied 19 years, 2 months ago 4 Members · 3 Replies
  • 3 Replies
  • Mylenium

    March 1, 2007 at 6:14 pm

    [mjL creative] “And when ever i’ve render one of the country comps (just as a video) it seems to take ages and there is no animation, is there something i’m forgetting?”

    Umm, you are working with vector files, aren’t you? So this means AE needs to rasterize them and if it supposed to look good, it needs to be antialiased. For this multiple “versions” of those pixels need to be blended together to look smooth. So what does that mean? At any given time the actual memory needed is effectively larger than the end result or final pixel buffer. At times an vector image can consume up to 32 times the amount of RAM compared to a bitmap image of same size. Similarly, effects consume RAM to create temporary buffers even on still frames. Consequently, the only sensible course of action is: Rasterize your images once, then work with bitmaps in AE. Since you are doing more or less “stills” and don’t seem to be dependant on infinite resolution for zooming and know the resulting final size, nothing speaks against proceeding this way, even if it may mean you will have to work with different bitmap versions at different resolutions.

    Mylenium

    [Pour Myl

  • Iancorey

    March 1, 2007 at 6:17 pm

    Instead of applying 8 Fast Blurs, put ONE on a Adjustment Layer above your AI layers.

  • Tony Kloiber

    March 1, 2007 at 6:42 pm

    also if your not scaling the vector files up any great amount don’t use the continuously rasterize setting.

    TonyTony

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