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Rendering an animation of a see-through, rotating 3D mesh.
My client want an animated, rotating version of the (“open”) 3D mesh of his vessel – As seen when working on the C4D screen without shading. I have now joined all the pieces into one single vessel model and removed the textures.
1) I have tried the Proximal shader procedure as shown by Chris Schmidt (Greyscalegorilla), but the model is too complex – The render is extremely slow.
2) I also tried to use the Atom Array as suggested by someone. However, the machine chokes due to model complexity. (Fills > my 14GB).
3) Tried Toon Render without much luck.
4) Cel Render: Looks decent, but it seems to me impossible to get the interior and “back side” – Just front side with “hidden lines”.
So I thought: Well – If I can get rid of the faces and just keep the edges – and THEN do Toon or Cel Render – THAT would cut it. But I cannot for the best of me find out how to get rid of all the faces without also loosing the points and edges. When in “edit faces” mode – with all faces selected – a “delete” removes everything…
Any ideas?
(I’m still on R14 Studio)
PerS