Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Rendering a plane object as transparent

  • Rendering a plane object as transparent

    Posted by Scott Green on November 1, 2011 at 11:26 pm

    Hi,

    I’m animating these objects:

    And outputting a Quicktime movie with alpha but all I want it the objects and the shadows and for the plane (floor) to have alpha/transparency but I can’t figure out how to do it.

    I tried applying a compositing tag to the floor and deselecting ‘seen by camera’ but this didn’t work as it would output the shadows.

    Can you help?

    Thanks.

    I really do love good design – https://www.splurj.com

    Scott Green replied 11 years, 4 months ago 2 Members · 6 Replies
  • 6 Replies
  • Adam Trachtenberg

    November 2, 2011 at 4:40 am

    There is a very handy little shadow catcher plugin that’s free — you can probably find it with a google search.

    In this case, however, you can do it another way. Render an object buffer for everything but the floor and also render a shadow pass and a diffuse pass. Then, in post, use the buffer to knock out the floor from the diffuse pass, and multiply the shadow pass over everything.

  • Scott Green

    November 2, 2011 at 8:48 am

    I’ll try and make sense of that later and let you know how I get on 🙂
    Thanks.

    I really do love good design – https://www.splurj.com

  • Scott Green

    November 2, 2011 at 8:49 am

    Does anyone have any simpler solutions? I’m a bit of a novice 🙂

    I really do love good design – https://www.splurj.com

  • Adam Trachtenberg

    November 2, 2011 at 8:33 pm

    Well, like I said, the simplest solution is the shadow catcher plugin, but what I described really isn’t that complicated. Here’s a video tutorial walkthrough: https://www.3danvil.com/tutorials/Shadowcatcher/Shadow%20Catcher.html

  • Scott Green

    November 3, 2011 at 7:56 pm

    Wow, that really was easier than it sounded, thanks Adam 🙂

    I really do love good design – https://www.splurj.com

  • Scott Green

    January 9, 2015 at 3:43 pm

    Wow, it’s been a while since I first wrote this post, but I today I’m still having trouble with outputting shadows and alpha with Shadow Catcher.

    What I want to achieve is:

    Where everything is orange in this image I want to be Alpha. The spheres bob up and down with the plane hiding the underneath of the objects but i want the shadows on the plane.

    But when I apply Shadow Catcher the the alpha channel of the material applied to the plane I can see through the plane but i don’t want to:

    Anyone got any ideas?

    Splurj Creative Motion Graphics, Animation & Video Production in Manchester UK.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy