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  • Rendering a huge scene in separate pieces

    Posted by Brian Murphy on April 9, 2009 at 5:27 pm

    Hey guys, your advice needed.

    I have a huge scene with more object (polygons) than I care to count. It is a park scene that spans a mile or so and has many things contained within the environment. My intention is to use it as an opening animation but I will be focusing on only certain areas and moving a camera around within those areas. Of course, some of the distant areas will be visible in the background and to render the entire environment is pretty crazy with rendering times and drain on the CPU/memory, even with an 8 core Mac Pro. Let’s say I have 5 areas that I will be showcasing within the entire environment each with their own camera and then a last shot would involve a camera that sweeps backwards through the entire environment from one end to another and then up into the sky to reveal the environment as a whole.

    Would it be practical to render these scenes out in pieces, then composite them together? I was thinking of having each area a separate file with the same camera and lighting in every file and render each piece separately, compositing them together later. Is there a better way to do this?

    Thanks a million, or trillion, if you count all the polygons I have! ; )

    Brian

    Brian Murphy replied 17 years, 1 month ago 2 Members · 2 Replies
  • 2 Replies
  • Randy Johnson

    April 10, 2009 at 8:21 am

    This is really where Matte paintings and render farms come into use. I would suggest rendering a few stills with distant objects and then using that image as your background so you don’t need to have all the extra stuff in your scene just a plane with a bitmap.
    Your right on track with breaking it into smaller scene files. Also there have been a few threads about optimizing your scene for render that may help. A high poly count won’t be the biggest factor when it comes to render times. Textures and lights will hurt too.

    /Randy

  • Brian Murphy

    April 13, 2009 at 4:42 pm

    Thanks for the advice Randy. Much appreciated.

    Brian

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