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Rendering 2D animation in Vegas – horrible “ghosting” between frames.
Hello all.
I recently landed my first pro animation job and am in rather urgent need of your assistance. The job calls for me to deliver my animations at standard PAL 25 frames per second. I’ve done plenty of personal animations for Youtube and the like, but never at 25 frames per seconds for the reason mentioned next:
Basically, rendering an animation in Vegas (I’m using Pro 9.0) at anything other than 22 frames per second (a totally non industry standard setting and unacceptable to my employers) creates strange “ghost” images between the frames. This wouldn’t be a problem, but I composite my animations using chroma keying in Vegas to place characters onto backgrounds, so this strange ghost effect plays havoc with the chroma keying and renders the animation a horrible mess.
To clearer illustrate my problem, here are some screencaps.
So, I animated this generic anime girl hitting things with a stick: https://i.imgur.com/qQThl.gif
I then composite that onto a background in Vegas, using chroma key to eliminate the purple. So far so good: https://i.imgur.com/s4Sk3.jpg
But when rendering, Vegas adds in ghost frames between the frames I’ve drawn, which messes up the chroma keying and results in this: https://i.imgur.com/nttWd.jpg
I’ve been wrestling with this problem for a few years now, and eventually settled on rendering my animations at 22 frames per second, as this produces no “ghosting” and leaves the animation looking exactly as I drew it in each frame. This will no longer work though, as my employers require that I deliver at a usable standard such as PAL (25 frames per second).
I’ve tried every setting I can think of, and the result still looks the same. here are the settings I’m using:
Project settings: https://i.imgur.com/Gyqzw.jpg
Render settings: https://i.imgur.com/IohSb.jpgAny help that anyone could offer would be greatly appreciated. Even links to other forums. I’ll take anything at this point! Surely, everyone renders out of Vegas at PAL or NTSC framerates, don’t they? So somebody must have run into this problem? As I have been told, NOBODY uses 22 frames per second (only me!), so how are other animators getting around this problem?
Paul J.