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Activity Forums VEGAS Pro Rendered Blur in video in video with SVP 13 (Picture in Picture)

  • Norman Black

    June 12, 2015 at 9:00 pm

    When using Mainconcept variable bitrate you may want to check the two pass option. It will double your render time but it will allow the encoder to better distribute the bitrate across the video. Meaning sections that do not need a lot of bitrate can save more bitrate for those sections that do need more bitrate. Single pass VBR still varies, but not by as much as two pass.

  • John Rofrano

    June 13, 2015 at 1:33 pm

    [Simon Weaver] “Still runs 60fps, so you need good internet connection, but it does look a lot better.”

    Still a stutter mess. I guess you don’t care of people can watch your videos or not because you continue to upload 60p. BTW, my Internet connection is 50Mbos up and 50Mbps down so it’s not slow. Perhaps it’s a YouTube problem. All it does is show a few frames and then buffer. Totally unwatchable.

    It’s probably also important to note that the video you are trying to emulate has the person’s face large and well lit while your face is in the shadows which tend to get blurry due to lack of definition. So you might want to shine a light on your face to get better video.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Norman Black

    June 13, 2015 at 11:15 pm

    [John Rofrano] “It’s probably also important to note that the video you are trying to emulate has the person’s face large and well lit while your face is in the shadows which tend to get blurry due to lack of definition. So you might want to shine a light on your face to get better video.”

    +1

    Many times, the little things really can matter when one is trying to push bitrate down to internet delivery levels.

  • Simon Weaver

    June 14, 2015 at 6:20 am

    Hi Norman
    I was not too sure what you meant.
    Here is my render settings as they are now….

    It is set to variable…. should it be fixed at constant? and if so, what number?
    Thanks

  • Simon Weaver

    June 14, 2015 at 6:23 am

    John
    I decided to test this theory, and I went to a friends house 35MB download / 5MB UP and using Google they could watch in 720p/60 and 1080p/60.
    So of course I want people to watch the videos…. YouTube offered 60FPS last year, so I was simply making them in the best format possible.
    What I will do for you, is upload a 30fps video, then see if it plays. You do not mention what web browser you use, but it has been tested on Google Chrome and IE – What I noticed, is that IE did not seem to “buffer” the same amount as chrome… but seeing as IE is pants, I am not too worried.
    I will send you a link…… Also interested in others are getting the same sort of problems.

  • Simon Weaver

    June 14, 2015 at 6:25 am

    Thank you 🙂
    Yes, noted this too… also increased the PIP size… and added more light… so I truly appreciate and understand this.

    Trial and error at times… but my next battle appears to be this 60FPS or 30FPS upload!!
    Are you able to see the latest video here? And can you play it?

    https://www.youtube.com/watch?v=DApaoOBwNRc

    The gameplay video is slightly dark, but I hope its an improvement over my first.

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  • John Rofrano

    June 14, 2015 at 2:11 pm

    [Simon Weaver] “Hi Norman, I was not too sure what you meant.”

    Norman as referring to using the Two-Pass option:

    [Simon Weaver] “It is set to variable…. should it be fixed at constant? and if so, what number?”

    Since you have to set to 50Mbps for both average and max I would set CBR to 50Mbps.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • John Rofrano

    June 14, 2015 at 2:24 pm

    [Simon Weaver] “YouTube offered 60FPS last year, so I was simply making them in the best format possible.”

    Just because something CAN be done doesn’t mean that it SHOULD be done. This is a mistake that most new editors make when they push every parameter to 10 figuring that MORE must be BETTER. That isn’t always true. As I said, Internet video is a balancing act. I checked your video in the early morning and I could watch it. The same video at night buffers. I’m guessing that the number of people streaming video has an impact which would make sense since more people are watching videos at night.

    I’m just pointing this out because if you are competing with other people for views and they are delivering 30p to their viewers and if more people watch their videos it might be because theirs are more watchable on limited bandwidth connections.

    Also note, that MOST of Internet video watching is done on phones and tablets at 3G or LTE speed! Try watching your 60p video over a cell connection and see if it’s still smooth. It all depends on who you are trying to reach. If it’s just gamers who have big PC’s and fast connection then don’t change a thing.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • John Rofrano

    June 14, 2015 at 2:30 pm

    [Simon Weaver] “Are you able to see the latest video here? And can you play it?”

    I had no trouble with that one and I see it’s 108060p but it is a Sunday morning here so bandwidth is probably plentiful. Your face is brighter with more detail but the video is very dark. I understand that darkness is part of the game when you play but perhaps you might want to increase the gamma just a bit for playback. That’s a personal choice I guess.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Norman Black

    June 14, 2015 at 2:54 pm

    [Simon Weaver] “So of course I want people to watch the videos…. YouTube offered 60FPS last year, so I was simply making them in the best format possible.”

    One can say 60p is more than 30p, but more does not directly equate to best.

    As for 30p vs 60p, I would render in each and watch them. If the 30p looks good at normal playback then I would use that since it put less stress on the delivery.

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