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Activity Forums VEGAS Pro Render stops saying system low on memory

  • Derek Antos

    March 27, 2010 at 6:08 pm

    I tried the network rendering, it didn’t change a thing. I’m using 9.0c as well.

    64bit it works fine, because that uses all the RAM I’ve got if it needs it. When I rendered using 64bit the RAM usage idled at 37% (of 6GB) the whole time.

    32bit with the plug-ins that I use it started at 30% usage (of 2GB) and went up 1% every 45 sec or so. When it reaches 100% is when it just stops. I really don’t know the reason as I stated before why the RAM usage INCREASES over time. That doesn’t make sense at all.

    I mean I can use 64bit. But all the plug-ins are 32 bit. I wish they could make those 64bit plug-ins. 32bit is definitely not with current tech.

  • Derek Antos

    March 27, 2010 at 7:15 pm

    I just tried 32bit render again. It started off with about 40 min to do it. About 60% CPU usage right off the bat running for about 10 min. I walk away and come back and this is what happened https://i39.tinypic.com/5oshes.png

    CPU usage is nothing and supposedly an hour to render the first 24% then 13 minutes for the rest?

  • John Rofrano

    March 28, 2010 at 2:31 am

    CPU usage is nothing and supposedly an hour to render the first 24% then 13 minutes for the rest?

    That is perfectly normal if the first 24% contains heavy compositing or FX. What plug-ins are you using that are only 32-bit? Maybe they have a memory leak (which wouldn’t be Sony’s fault if it’s a 3rd part plug-in).

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Derek Antos

    March 28, 2010 at 3:01 am

    Magic Bullet Looks

    It actually just sat there until it went to time remaining 00:00. The render didn’t actually finish and the render window sat there frozen; I had to end the process to get out of Vegas.

    It may be a problem with Vegas 32bit or Magic Bullet Looks. I uninstalled Vegas 32bit for now and will reinstall tomorrow. Also sometimes when I’m using FX from Magic Bullet Looks, my preview window will get complete gray fuzz over my video like no signal with cable tv. It happens during rendering some times where I then restart the render. I’ve never let the render finished when that happened to see if the final product was still fine, but I would guess it wouldn’t be.

  • John Rofrano

    March 28, 2010 at 1:27 pm

    Magic Bullet Looks uses the GPU on your graphics card to render. Do you have it set this way? (look in the MBL editor preferences) How powerful a graphics card do you have? If it’s not high-end, MBL will take forever to render.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Mike Kujbida

    March 28, 2010 at 6:10 pm

    [John Rofrano] “Magic Bullet Looks uses the GPU on your graphics card to render. Do you have it set this way? (look in the MBL editor preferences)”

    John, where do they hide this?
    I’ve looked through the MBL editor preferences and can’t find this setting anywhere.

  • Derek Antos

    March 28, 2010 at 8:11 pm

    I actually have a Radeon 5850.

  • John Rofrano

    March 29, 2010 at 12:31 pm

    John, where do they hide this? I’ve looked through the MBL editor preferences and can’t find this setting anywhere.

    Click on the Edit… button to bring up the LooksBuilder. Then in the LooksBuilder go to File | Preferences… and the first option is Rendering Method with the values “GPU (OpenGL)” and “CPU“.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Mike Kujbida

    March 29, 2010 at 12:59 pm

    Thanks very much John!!
    I’ll look for that option when I get home tonight.

  • Mike Kujbida

    March 29, 2010 at 9:53 pm

    John, here’s what I get when I go File – Preferences 🙁
    LooksBuilder is version 1.0.3
    I’m running an Nvidia GeForce 7900 GS graphics card (256 MB on board RAM) which is on their list.

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