Activity › Forums › Maxon Cinema 4D › Render on White BG
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Render on White BG
Posted by United Fan on December 13, 2007 at 9:07 pmHI all,
I’m looking for a tutorial or some help on how to set up the following:
like this:
https://www.nanorecords.co.uk/uploaded_images/wallpapers/edb437886c1cd5bc5b8688c2ce4f3d65.jpghow would this be done?
any help would be appreciated.
Robert Till replied 18 years, 4 months ago 4 Members · 8 Replies -
8 Replies
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Randy Johnson
December 14, 2007 at 11:34 amhere is a file showing how i would approach it:
https://www.randyarchy.com/text.c4d.zipthe key part is ambiant occlusion…in theis scene I used the global AO in the render settings but there are other ways of applying it that will speed up render times a lot.
/randy
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Robert Till
December 14, 2007 at 2:17 pmI actually had the same scenario at work not too long ago. I found one way to accomplish this was to create a Sky object and give it a solid white color and don’t have a floor, but that creates the issues of no shadows. I couldn’t figure it out when I needed cast shadows, if I try to make the floor or BG white, it would blow out the color of my model. What exactly does ambient occlusion do?
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Randy Johnson
December 14, 2007 at 5:07 pmThe AO gives a self shadow. Mostly visable in cracks and where objets touch.
In this case you have to have a floor to catch the reflection.
You may want to use a composite tag and turn off recieve shadows rather than a sky object to keep your scene small and if you ever want more objects in the scene.
In order to pervent over exposing things try excluding them from the light. (Found in the attrubutes manager of the light under the scene tab)/randy
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Adam Trachtenberg
December 14, 2007 at 7:10 pm[randy j] “The AO gives a self shadow. Mostly visable in cracks and where objets touch.
In this case you have to have a floor to catch the reflection.
You may want to use a composite tag and turn off recieve shadows rather than a sky object to keep your scene small and if you ever want more objects in the scene.
In order to pervent over exposing things try excluding them from the light. (Found in the attrubutes manager of the light under the scene tab)”I’ve done most of that in this scene file: https://www.3danvil.com/tutorials/text_on_white_background.c4d
Basically, using AO and reflection on the floor material, along with compositing tag with “compositing background” checked, as well as a sky object for the background (could as well be a Background Object).
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Robert Till
December 17, 2007 at 2:12 pmI had never noticed the exclude attributes before. I’m still pretty new to the program and am having to self teach until we start going over this in class. None the less the company I’m working for has me doing it. Luckily there are people here, as well as myself, who are able to make up for me not knowing everything about this, i.e. Photoshopping in post.
Thanks for the help, you saved me TONS of time in the future.
Rob
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Robert Till
December 18, 2007 at 2:38 pmActually i have 1 more follow up question. If I use an Omni Light to make my background white and exclude my object, how can I make it so my original cast shadows still show up. I need shadows, but on a white BG. Any ideas?
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Adam Trachtenberg
December 19, 2007 at 3:19 pmThis is why you use the compositing background option in the compositing tag (to make the BG white).
Otherwise, though, you would create a light to illuminate your background (include only background in light properties), then duplicate the light. In the duplicate light’s “Details” tab, check the “Shadow Caster” box; now the duplicate will only cast shadows without adding illumination.
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Robert Till
December 19, 2007 at 4:09 pmI’m pretty sure that from your secondary explanation I can figure it out from there, because i have multiple lights it’ll be a little tricky. I’m still extremely new to the program so i really haven’t dealt with tags at all as of yet.
Thanks for all your patience with my limited knowledge of the program, it’s been a big help.
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