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Render oddity/Error -> Uneven light flicker on lantern on ship -> Supposed to be steady light.
(Using R14 Studio) – The scene mentioned is “to scale” -> I.e. measured in meter.
I rendered 600 frames (see images enclosed) of the scene. In most frames everything is normal, but in 15 frames of the whole – and unevenly distributed – the white lantern light effect is OFF. The lanterns are “stationary” on the ship – There are f.ex. no separate animation effects added to those.
To fix this I had to re-render these frames. But the same 15 frames still rendered with light effect OFF. The lantern body is self-luminant – It is a regular object and is not affected. The lightsource is placed on the outside of that object.
So I started adjusting the X, Y and Z of the light position millimeter-by-millimeter. THEN suddenly a “hit”, and the image rendered with light effect ON. (I’ve enclosed screenshot of position data)
Must be a bug of some kind. – An explanation anyone?
PerS




