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Render Motion Blur Without the Object it’s Blurring
This seems like something that should be simple and I’m missing a basic. But for whatever reason (AKA caffeine withdrawal), I’m not seeing it.
I have an animated character that’s being used in a video game. I need to render out JUST the motion blur of that character running so it can be composited underneath the character by the game engine.
In CS4, how can I render JUST the motion blur of an object, without rendering the object itself?
I know I can use a directional blur, etc to simulate motion blur, but it’s vital to this game that the motion blur look absolutely authentic, and I’ve spent a great deal of time scripting the animation speed in AE to match up with the game. Approximating motion blur is vastly inferior to AE’s internal algorithm.
Thanks in advance…