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Render files: X vs Legacy – Duplicated project (aka sequence) and render file referencing. Also, Compound clip renders.
Did some searching here, but didn’t see this talked about. Back in Legacy, when you duplicated a sequence, the render files already existing were referenced by the new sequence. So this didn’t use any extra disk space to speak of. In X, you must option to copy existing render files.
So, for demonstation’s sake, let’s say I’m working on a 30 minute greenscreen project at 1080. The whole caboodle is a render. And potentially rather lengthy render. I want to version it as I go. Well, I’ve got to include render files. chunkachunka goes HDD space. In Legacy, any changes to the duplicated sequence create new render files, instead of starting with a complete copy of what already exists.
Why? That is, what’s the rationale for this change from Legacy? I see no advantage.
Taking it a step further, again using greenscreen as an example; in Legacy, I had a project creating 24 versions of a 30 minute greenscreen + graphics video. I created it in a modular fashion, so that version 1 would be nested sequences A+B+C+D+E. Version 2 was A+B+E+F. You get the idea. So after I had all the modules created and rendered, it was wicked fast to simply drop the rendered sequences into new “version sequences”. No rendering. No copying of files. Revisions to the “input” sequences flowed through to the “version” sequences. And these only had to render ONCE to appear as rendered in all “downstream” sequences. Mea culpa, I have not tested this in X, but I suspect it doesn’t work, from a render file perspective (I know that the nested of compounds will flow down).
I’m not dissing X here, as I’m working on it fulltime now, but don’t get the apparent backwards step.
Thoughts?
“Constituo, ergo sum”
Bob Woodhead / Atlanta
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“What a long strange trip it’s been….”