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Render does not match RAM preview. Totally baffled…
Apologies in advance if this is already covered on the forum, I searched for about an hour and half with no luck…
I’m working on a large project that is due shortly and I’m now at the export phase. I’ve only been working with AE for about a year and so far I’ve never had this problem. I’ve been working from the RAM preview screen on several comps and all my work looks perfect in those views. It’s all visual effects work with lots imported CG images sequences, AE motion tracking, and hand-keyed position changes on top of that tracking (to fix things).
EVERYTHING is image-sequences. My plates are DPX sequences set at 23.98fps (they originated from the RED ONE camera). My CG is 32-bit TIFF sequences rendered at 23.98 fps.
So after spending months working on these comps, tracking and manually correcting things, I’m ready to export. The problem is on several of my comps, the exports do not match the RAM preview. I’m exporting to DPX image sequences at 32bpc. For example, my motion tracked CG layer will look perfect in the RAM preview, but in the render files, it’s jumping around all over the place. I’ve checked to make sure all the right layers are checked to be on and everything looks right. I tried turning off multi-processing. I verified framerate settings on all layers and in the project settings, composition settings, and render settings. I tried dialing everything down to 8pbc, same problem. I tried outputting to TIFF sequences, same problem. For some reason, my CG layers are “off” on certain frames compared to the RAM preview.
On other comps, I’m getting weird gradient shifts on certain layers that I don’t see in my RAM preview. And on another comp, an entire track matte layer will be a solid color in the render, but will matte appropriately in the RAM preview. Not all the comps appear to be messed up, but I’m afraid to export any of them for fear that my very, very nuanced and labored motion-tracking/keying will be off even the slightest.
I thought it might have something to do with layers getting offset by a couple of frames somehow (even though everything is image sequences), so I tried setting the “Preserve frame rate when nested or in render queue” checkbox in the Advanced tab under the Composition settings, but that crashed my render with like “Render Graph too complex” error. So I unchecked it. Would it have anything to do with OpenGL settings versus Adaptive Resolution? I’ve been RAM previewing everything with “Adaptive Resolution”. OpenGL is not enabled under the “Previews” settings in the preferences. Also, these comps do not use any 3D layers or cameras.
I’m using AE CS3 and it happens on both Mac and PC. I’m completely baffled and frustrated. And I looked like a fool yesterday at meeting after reporting that work was coming along well, only to not be able to show up with any exported drafts…. please help.
Thanks!
Ross Newton