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Activity Forums Adobe After Effects Removing the red from my ears

  • Todd Kopriva

    June 24, 2014 at 4:24 am

    I’d use Roto Brush to separate yourself from the background and then use a color correction effect on the layer containing you but not the bricks. Since it’s a color adjustment, and I presume that you’re not going to crank it too far, you don’t need to be pixel-perfect with the matte.

    I show how to do something very similar in the tutorial linked to in the first bulleted item here:
    https://blogs.adobe.com/aftereffects/2010/04/roto-brush-in-after-effects-cs.html

    ———————————————————————————————————
    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
    ———————————————————————————————————

  • John Cuevas

    June 24, 2014 at 1:24 pm

    You can try using Color Finesse and secondary color correction. I did a 3 different secondary selections and was able to pull a decent amount of red out. First 2 tabs were the left ear, 1 try on the right. Selections really needed a tight range, you get into bricks pretty quickly.

    7665_secondarycolorcorrection.aep.zip

    Andrew Devis did a tutorial on it. Secondary Color Correction in After Effects

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • George Goodman

    June 24, 2014 at 1:33 pm

    Thanks John,

    I’m surprised the secondary isolated it that well, I had considered that, but really thought there was just too much red. I think that’s what I’ll have to do though. I realized after the fact that it was the backlight shining through my ears that caused it, ha.

    “|_ (°_0) _|”

    Sincerely,

    George

    http://www.vimeo.com/georgegoodman
    http://www.linkedin.com/in/georgefranklingoodman

  • Joseph W. bourke

    June 24, 2014 at 2:29 pm

    George –

    In case you ever want to know – in the 3D texture and material mapping world, that light through your ear is called sub-surface scattering, or SSS. You never know when it might come up at a cocktail party :>)

    Joe Bourke
    Owner/Creative Director
    Bourke Media
    http://www.bourkemedia.com

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