I need to make a wireframe rendering of a building for a job. I’ve been given a model of the building, but it’s really messy, extra edges everywhere!
Using the “Melt” function I’ve been able to remove alot of the messy edges.
(img 1, 2 & 3)
But somehow I’ve found hidden edges within some surfaces which I can’t
remove . The edges don’t show up in the Constant Shading (Lines)
display, in Gouraud shading they show up like this: (img 4)
I can’t select these edges to remove them.
using the Cel Renderer to render the wireframe, all the weird hidden edges render as lines: (img 5)
This shape should be one whole surface without all the extra lines.
What are these strange edges and how can I remove them?
I have tried subdividing and a few other functions, the same also happens using the Sketch and Toon render effect.
Thanks already in advance!