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Activity Forums RE:Vision Effects reflex and overlapping

  • reflex and overlapping

    Posted by Dan Rapaport on August 23, 2005 at 10:47 pm

    hello,
    is there a way to prevent overlapping in reflex?
    Like shapes overlapping?!
    For now, I have strange artifacts if there are some collisions
    thanks

    Dan

    Dan Rapaport replied 19 years, 3 months ago 3 Members · 4 Replies
  • 4 Replies
  • Shin Kurokawa

    August 24, 2005 at 5:32 pm

    Have you played w/ ‘accumulate
    folds’ and ‘boundary shape’?
    Not sure what you mean by ‘collisions’
    and ‘overlapping’ but you can easily
    define polys that intersect completely:
    A good example is when
    poly1 (from shape) = poly2 (to shape),
    i.e. no warping.
    -Shin

  • Dan Rapaport

    August 24, 2005 at 6:18 pm

    in fact, I have collisions between 2 shapes from the same “from”.
    Like 2 lines that overlap. They cross each other. ==> strange artifact.
    The solution seems to be to have more layers in this case
    but was wondering if there was any priority settings between shapes.
    Is it clearer? 🙂

    Thanks

    Dan

  • Pierre Jasmin

    August 25, 2005 at 6:02 pm

    There is currently no ordering – layer-like type grouping – there is some layering only in Twixtor and RSMB now but it does involve making a matte to define the layer. For now I imagine you would have to do a 2 pass process, using the boundary shape on the background pass to avoid problems with the object being occluded by the foreground or something like that. You might also (?) be able to recover your current work by simply duplicating it and setting the per shape warping to 0 or 100% depending on if you are foreground or background. We thought about setting up a second Boundary shape to internalize such layering and other solutions, but we don’t have a solution for that today.

    Pierre
    RE:Vision Effects

  • Dan Rapaport

    August 26, 2005 at 6:04 pm

    thanks for the reply and your answer
    I just imagine what would be the next reflex version! 😉

    Dan

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