When you shoot your footage have a b-cam shooting from a really low angle. Use that footage as the reflection later on in compositing. When you put the piece together, create it in a 3d comp. Adjust the center point of the reflection footage so that it is even with the intersection point of the images. Lay the reflection footage (rotation, position, etc.) on the floor of your comp. Use an additive mode or the like (based on your preference and the “surface” material) for the reflection and parent it to the upright footage.
This is actually kind of like the technique used in many early video games for creating complex shadows or reflections (the scripted duplicate would be parented to the host – ghosting it).
Don’t forget to blur or soft focus the reflection, unless that’s your main focus in the shot.