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reflections / compositing tags / visibility issues.
hi guys, spent the last two days on google without any luck on this so if theres anyone out there that can help it would be sooo much appreciated…
to cut a long story short…
i have a grey sphere on top of a plane, both have reflections set and are obviously reflecting each other, what i want is to be able to render the scene so that the floor is completely transparent and i can only see the reflections of the sphere on its surface, so just to reiterate, we start with two grey objects, a sphere and a floor plane, the final render should show a gre sphere and what appears to be a transparent reflective floor.
so i know this can be done with object buffers but im so sure ive done this before…
any ideas?
regards
james