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reflected environment map pixelated
Hey guys, I have a rounded object that has a glass material applied to it. I also added an environment map onto it to see what reflections looked like. However, the reflection is somewhat jagged and would like to know if it is possible to make it appear smoother. My curved glass object has hypernurbs with a value of 4 for the subdivision to give me a very fine and smooth mesh. The image I am using is also a .hdr image and in the blur scale I have given it 5%.
Any help as to giving me a smoother reflection would be appreciated,
Cheers, Eugene