Hello Jeff,
You’re guessed right and you’re in your right mind
Tessellation, which can add more detail to 3D models when rendered, can be enabled on 3D models using the RS object tag in Cinema 4D. However, by default, tessellation can smooth out the sharp edges and corners of a model, which can result in the loss of certain defining edges.
You can try the following steps to keep some defining edges while using tessellation:
Choose the item to which you want to apply tessellation.
To the object, add the RS object tag.
Set the “Max Edge Length” setting to a lower value in the RS object tag’s “Tessellation” tab. As a result, only those portions of the model where the edges are longer than the desired length will experience tessellation.
maintaining the model’s original edges in the process.
Additionally, you can change the “Subdivision Level” setting to change how much tessellation is applied to the model.
Additionally, you can specify particular edges that should be kept as sharp edges even after tessellation by using the “Crease” attribute. The “Crease Weight” value in the RS object tag needs to be changed after you’ve chosen the edges you want to define as creases.
It’s important to keep in mind that these settings might behave differently depending on the particular model you’re working with, so you might need to experiment a bit to get the desired outcome.
LET ME HEAR YOUR RESPONSE
THANKS