Redshift Object tag: gain tessellation without destroying defining edges?
I must be stupid – can’t find this anywhere and maybe it’s not even the right issue, but:
Is there a way to use the RS object tag to enable tessellation but retain certain defining edges? For example, we apply RG tag to a cube, enable tessellation at default settings, and the object becomes like a sphere (at render). Is there some way to gain tessellation without loosing the cube shape defined by retaining those original outer edges? No settings I use seem to make a difference. My intention is using for items other than a cube, but that easily illustrates the issue.
Any insight (or correction) would be appreciated!