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RedRocket scaling workflow
I’m dong a job shot on epic @ 5K and it seems to me that the grades are being applied upstream of the scaling. In other words, even though my timeline is 1080p, and I should be scaling down to 1080p via the RedRocket card, it seems that the grades are being applied to the 5K shots in other words the GPU must do the image processing at 5K which slows the system to a crawl.
Is that how resolve always handles R3D? Is there anyway to scale down to 1080p on input via the rocket hardware like you can in scratch?
best-
-Nat