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Activity Forums Creative Community Conversations Red raw and apple

  • Craig Seeman

    November 10, 2019 at 6:22 am

    Apple’s RED RAW patent challenge dismissed by US patent Office

    And Newsshoter on this subject

  • Michael Gissing

    November 10, 2019 at 11:27 pm

    The question remains if RED have any intent on pressing Apple or Blackmagic for royalties on their compressed RAW variants. RED might not want to get on the wrong side of Apple with whom they have had a good relationship with so far.

    The fact that Blackmagic don’t charge any fee to use BRAW might make them less likely to be a target. Also they have a degree of pre processing that might be a legal loophole if it came to litigation.

    It might give Apple pause to continue to develop ProResRAW or push it out unless they also just give it away. Personally I hate it when patents are used to stifle innovation.

  • Oliver Peters

    November 11, 2019 at 1:29 am

    Here Alex Gollner’s comments:

    https://alex4d.com/notes/item/us-patent-office-deny-apples-review-of-raw-video-patent

    I can’t agree with his assessment that ProRes RAW is superior based on compression. Both a compressed codecs. Naturally ProRes RAW is friendlier for Apple hardware and software, but conversely, the actual raw adjustments are not exposed to any software yet that I’m aware of. So there doesn’t seem to be any advantage to using it over a log profile.

    – Oliver

    Oliver Peters – oliverpeters.com

  • Michael Gissing

    November 11, 2019 at 3:33 am

    I agree Oliver that declaring ProResRAW superior is not necessarily true. If both achieve lossless compression and one has been proven to be better for older hardware, then it suggests R3D is in fact superior. I’ve not had practical experience with ProResRAW on a Win PC but I have with R3D and BRAW and it is hard to imagine it is a better codec. I hope Resolve will be able to read it however and that Apple reciprocate with BRAW support in X.

  • Oliver Peters

    November 14, 2019 at 12:58 am

    FWIW – here’s a long thread at RedUser. Note Jarred Land’s first post.

    https://www.reduser.net/forum/showthread.php?179139-Apple-RED

    – Oliver

    Oliver Peters – oliverpeters.com

  • Eric Santiago

    November 14, 2019 at 1:51 pm

    [Oliver Peters] “FWIW – here’s a long thread at RedUser. Note Jarred Land’s first post.

    https://www.reduser.net/forum/showthread.php?179139-Apple-RED

    It was a bittersweet moment when I was cutting through 4K DCI media like butter in FCPX.
    My ROCKET-X cards ended up in the dust bin after that.
    Not really a good feeling when you see close to 8K USD tech become somewhat useless.

    On a positive note, hoping for an AFTERBURNER + RED option 🙂

  • Oliver Peters

    November 14, 2019 at 2:24 pm

    [Eric Santiago] “Not really a good feeling when you see close to 8K USD tech become somewhat useless.
    On a positive note, hoping for an AFTERBURNER + RED option :)”

    And what makes you think Afterburner won’t encounter that same fate in a few years?

    – Oliver

    Oliver Peters – oliverpeters.com

  • Joe Marler

    November 14, 2019 at 3:04 pm

    [Oliver Peters] “what makes you think Afterburner won’t encounter that same fate in a few years?”

    It is implemented using an FPGA, not a fixed-function, full-custom ASIC. In theory this can be reprogrammed in the field to incorporate new algorithms, codecs, etc.

    This is possibly how Blackmagic implemented BRAW in their cameras, after the cameras were already designed and deployed. Only an FPGA has the horsepower to do this.

    E.g, you could hypothetically update a NLE to better handle a “difficult” codec, but that is just software, and is restricted to the CPU’s instruction set. By contrast an FPGA does this in hardware.

    They are more expensive per piece than a full custom ASIC and they burn more power, but the time-to-market is much faster and they can be reprogrammed in the field, at least conceptually.

    Traditionally you wouldn’t use an FPGA in high-volume product where power consumption was critical, but in a lower volume product that could not amortize the design cost of a full custom ASIC, and where power consumption was an acceptable tradeoff. However FPGA progress has been so marked that they are increasingly used outside this formally narrow area.

  • Eric Santiago

    November 14, 2019 at 3:21 pm

    [Oliver Peters] “And what makes you think Afterburner won’t encounter that same fate in a few years?”

    Like I said, looking for positives.
    Heck if I can get more than 3 years out of the AFTERBURNER then I’m good.
    The ROCKETS paid itself off in 2 plus years and can still be used.
    But only works with DSMC1 footage 🙁

  • Oliver Peters

    November 14, 2019 at 3:38 pm

    [Eric Santiago] “Heck if I can get more than 3 years out of the AFTERBURNER then I’m good.”

    Of course, RED has already demonstrated this technology with NVIDIA cards :/

    – Oliver

    Oliver Peters – oliverpeters.com

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