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Realistic water refraction and reflection… (AE CS6)
I’m using RG Psunami to render out some nice water scene, and I want to have a logo under the water, then move the camera into the water to reveal the logo (or vice versa and go from water to air)
I tried using the image maps, but that only places the logo parallel to the surface, at the surface…
I would like the logo to be as if it’s underwater (Or above the water with camera underwater – haven’t decided which will look better)
Does anyone know a technique for doing this?
Also, is it possible to have comp lights reflect and refract off water?
Thanks all!
AzaMy portfolio can be seen at http://www.ruesterprod.com
My personal website is http://www.azaallen.com