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Real world dimensions After Effects
I’m making a 3D animation for an event. At the event, two cameras will be filming a man while he is making a presentation. The audience will see nothing on stage next to the presenter in real life. But on large screens behind him, the feed from the two cameras will be playing and they will insert our 3D model next to the speaker (where the red cube is). We have to render two versions of our animation that match those camera angles so it appears as if the hotel animation is next to him from those two angles.
I know the distance the cameras will be from the stage and also their angles (one will be dead on and the other will be off to the right and slightly angled). How do I translate those real-world distances/angles into After Effects so I can figure out where to place my cameras in my composition?

