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real-time?
Posted by Arc Nevada on January 11, 2008 at 10:02 pmI have Adobe Premiere Pro 1.5 I think Adobe Premiere 2.0 and 3.0 can make use of the graphics card’s GPU. Do you folks get more real-time effects with version 2.0 than with version 1.0 or 1.5. If you get more real-time how much more RT do you get (20% or 30%)?
Vince Becquiot replied 18 years, 3 months ago 2 Members · 6 Replies -
6 Replies
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Vince Becquiot
January 11, 2008 at 11:55 pmIt has to do with “everything”. CPU, RAM, drives and Graphic card.
Something like an nVidia 8600 / 8800 should be enough to play any SD/HD plus most effects in real time as long as there isn’t a bottleneck somewhere else. A dual core at the minimum and about 4 Gig s of RAM for Vista. A single Sata 7200 can be enough for SD, although 2 is recoomended, look at RAID 0, 5, etc for HD.
Cheers,
Vince
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Arc Nevada
January 12, 2008 at 4:11 amI know the CPU, RAM and hard drive are going to make an impact on the RT of any video software. That much is obvious. I am asking what type of gain you get using Premiere Pro 3.0 vs Premiere Pro 1.0 on the same computer. I was under the impression the RT of version 2.0 and 3.0 was better. Is this correct? Has anyone test Premiere 1.0 and compared it to 3.0 for RT? I found out I only have Premiere 1.0. I though it was 1.5. I may upgrade if the RT is better. The Premiere trial demo does not work on my system that is why I am asking if there is any RT enhancement in version 2.0 or 3.0.
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Vince Becquiot
January 12, 2008 at 4:42 pmThere is now more advanced GPU support in Premiere. As I said, it WILL play real time effects, without rendering with a recommended system on the Adobe site. I did have PP 1, but of course the hardware wasn’t what it is today, so real time without render was never something I expected. If it isn’t playing real time with your current system, it probably won’t just by upgrading Premiere.
CS3 support for new HD formats is probably a bigger reason to upgrade, since HD is being pushed harder everyday.
Vince
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Arc Nevada
January 12, 2008 at 5:07 pmI have a Core 2 dual and a Nvidia 7500 video card. It is a fast system and the images look very good in Premiere Pro but Adobe even states in the manual it is a frame based preview not field base. Is this true for Premiere Pro CS3? It is my understanding that even though the PIP and box style transition look good in Premiere Pro 1.0 they are not true real time back to DV tape. Premiere 1.0 does not interlace the frames like a PAL and NTSC image should have. I imagine Premiere Pro CS 3 is the same way. I admit it looks good but it needs rendering to look it’s best. I have Edius by Canopus Canopus and that is true RT back to DV-25, DV-50 and even HD-100. Is Premiere Pro CS3 true RT back to tape provided you have a fast system? Premiere Pro 1.0 is not? That is what I am asking more or less.
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Arc Nevada
January 12, 2008 at 5:35 pmI don’t know why but I expeced 3 or 4 people to be able to chime in about Premiere Pro 1.0 VS 3.0 CS.
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Vince Becquiot
January 12, 2008 at 5:35 pmPreview and export are 2 different things. Most people don’t want to see interlacing artifacts in their preview window, which really isn’t a good way to preview your footage if you want real accuracy anyway. The export, as well as the Firewire preview to an external monitor will be interlaced just like the footage you imported, no loss of resolution here, except perhaps recompression if you applied color correction, etc.
For RT back to tape I would recommend rendering the footage first, but it is certainely capable of that with your system.
Vince
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