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Re-render a 2D bitmap logo in 3D with extrusion?
I have a multi color 2D bitmap logo with transparency (.png file). What are some ways I can re-render it in 3D with extrusion (viewed at an angle to show the extrusion)?
My understanding is that extrusion can only be performed on vector objects. I tried using live trace to convert the logo to vector, and it looks pathetic. In addition, extrusion takes a very long time to render. If I fine tune the live trace to make it look better, it generates a vector so complex that extrusion seems to freeze.
I’m thinking a better solution might be to simplified the vectorized object by
(1) take the logo and fill it with a solid color (easy to do in photoshop)
(2) put this in illustrator and covert to vector. This would generate a relatively simple object because only the outline needs to be traced, and there is only 1 color and 1 area.
(3) somehow, texture map the original bitmap logo onto this vector object
(4) extrude the vector objectThe problem is I don’t know how to do step (3) or if it’s even possible in illustrator. I know texture mapping is a common feature in 3D apps.
The solution doesn’t have to be in illustrator. If this can only be done in a 3D app (e.g. blender 3d), it’s ok although I’m more familiar with 2d software.
I have not found alot of discussion on this topic on the web. But surely any graphic artist or web designer would run into this issue once in a while.