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Re-projecting a texture from UV to another
Hi there!
Does anyone know if it’s possible to take a texture that’s been assigned using one UV map, and have the bitmap actually deformed to match another UV map of the same polys. It looks like it’s possible using mental ray…
https://www.sigillarium.com/blog/lang/en/784/
…but I’d love to be able to do it in C4D / BP.
Any help greatly appreciated!
Cheers, sCam
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