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Re: Matching the distortion of a wall when outputting to a projector…
I’m working on an AfterEffects sequence that will be played from a multimedia player connected to a projector capable of outputting an HD signal (my sequence is at 720p). The projector will be mounted 12’10” high and will project the content onto a slightly curved wall. The wall is 15′ wide by 8′ high, and the center of the wall is 9′ from the projector.
The producer and I want to take the distortion created by this into account and apply an inverse-distortion to our content so that to a viewer standing in front of the wall, the image appears to have no distortion.
I tried outputting a test jpeg with an AE-generated grid and projecting that image onto a curved surface here in the studio, to test workflow. With my still camera I then took a picture of the distorted projection, brought that into AE, and am attempting to use the bezier warp tool to match the distort (or really, to do an inverse of the distort), but am having trouble getting it to look just right.
Is there a better way to do this? A different effect I’m overlooking? Or, even better, something that doesn’t just rely on eyeballing the entire procedure; the grid helps, but it still feels like I’m guessing. Also wondering if I need to make my comp larger than 1280×720 so that I’m able to warp beyond the canvas and still have control over those points. Of course then when I output I’m guessing I’ll use an alpha channel on the QT to make sure the projector doesn’t just project black onto the screen where there’s no image…
We aren’t able to use a program like Watchout; am needing to do all this within AfterEffects.
Am running this on a mac, 2.93 GHz Quad-Core Intel, 8 GB RAM, Mac OS 10.6.4, AE CS4.
Thanks for the help;
Joshua Steadman
st********@*ac.com
Raleigh, NC USA