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Activity Forums RE:Vision Effects RE: Map

  • Pierre Jasmin

    January 8, 2009 at 6:46 pm

    I just responded in your mail to support
    Our documentation is dropped to your disk where you installed the plugins.
    e.g: REMapManual.pdf is inside
    C:\Program Files\Adobe\Adobe After Effects CS3\Support Files\Plug-ins\REMap

    Pierre

  • Eric Goldstein

    January 8, 2009 at 8:33 pm

    Hi Pierre,

    Thanks, I’m reading over your information. I’m trying to determine whether it’s possible to replace materials from a 3D scene in AE. The objects in the scene are more complex than spheres and cubes. Is this possible to do using your plug-in?

    Thanks,

    Eric

    Eric Goldstein
    Giraffe Film Company
    Los Angeles
    eric@giraffefilm.com

  • Pierre Jasmin

    January 8, 2009 at 10:37 pm

    Yes but object by object – because UV means something per object
    Note UV Map takes a UV map alpha channel, and yes some people have used it on architecture projects.

    I have used it on deforming cloth…
    E.G: this is not a simple shape but should work:
    https://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt1/fig08.jpg
    it’s from:
    https://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt1.html

    If UV coordinates are manually assigned, sometimes you have to be careful where you actually wrap the UV map
    Sometimes people create UVs that “unfolds” to two different areas and are then if you like in UV at different scale… so then you can simply mask it and do it in two renders for more controls…

    Same with different animations on a deforming surface (simple example if you wanted to animate eyes and mouth in AE and map it to a deforming CG object/face) then you would probably do a layer for the mouth and a layer for the eyes…

    Pierre

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