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Activity Forums Creative Community Conversations Range-based keywording: unique to FCP X?

  • Moody Glasgow

    April 4, 2012 at 7:23 pm

    I’d be interested in coming by, if you guys will allow a Flame guy to attend.

    moody glasgow
    smoke/flame
    http://www.thereelthinginc.com

  • Oliver Peters

    April 4, 2012 at 7:29 pm

    [Andrew Richards] “The editors I worked with found the check-in/check-out process added a lot of friction to their workflow, and they lamented that the places they naturally dealt with metadata already (markers and in the bins) did not translate at all into FCSvr even if they did tolerate the distraction of check-in”

    Really? The check-out/check-in process makes it almost function like Unity and Interplay. I’ve been working with it a couple of years now as an editor. Custom bin entries show up as metadata in FC Server if you assign it that way. You have to search through the productions branch and not the assets branch. However, I would agree that it’s not the best DAM when compared with other products.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Oliver Peters

    April 4, 2012 at 7:40 pm

    [Bill Davis] “I label it “risky” but also quite possibly “transformative.” And I personally like new ideas a whole lot better than I liked the old ones.

    I get that and I don’t disagree, but the discussion was about asset management. For all the claims about that being built into X, there is zero evidence that it’s true beyond what’s being exposed inside the interface. So is it really a case of being transformative or of throwing the baby out with the bath water?

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Andrew Richards

    April 4, 2012 at 7:48 pm

    [Oliver Peters] “Really? The check-out/check-in process makes it almost function like Unity and Interplay. I’ve been working with it a couple of years now as an editor.”

    Really. Like pulling teeth. It didn’t help they tended to have really bloated bins that made check-in take a long time.

    [Oliver Peters] “Custom bin entries show up as metadata in FC Server if you assign it that way. You have to search through the productions branch and not the assets branch.”

    They wanted markers to map to Annotations (which can be done with some really crazy scripting and even then it requires a rather brittle series of hoops to be jumped through). What little access you have to FCP project metadata in FCSvr wasn’t condusive to their work.

    [Oliver Peters] “However, I would agree that it’s not the best DAM when compared with other products.”

    Not for editors, but it was the king of value for money and automation.

    Best,
    Andy

  • Walter Soyka

    April 4, 2012 at 7:53 pm

    [moody glasgow] “I’d be interested in coming by, if you guys will allow a Flame guy to attend.”

    Absolutely. Can’t wait to hear your opinion on whatever Autodesks’s big Smoke announcement will be!

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Oliver Peters

    April 4, 2012 at 7:54 pm

    [Andrew Richards] “Like pulling teeth. It didn’t help they tended to have really bloated bins that made check-in take a long time.”

    In the operation I work at, there are only a handful of freelance editors who come in, so we’ve basically worked out a system. I generally find the only really long check-in is with the initial session. Check-in itself is no issue, just the time to move/transcode media. We tend to do that overnight and correct any issues in the morning. The rub is a few time when projects get corrupt.

    [Andrew Richards] “They wanted markers to map to Annotations”

    Yep, that sounds like pushing the system for what it wasn’t designed to do.

    – Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

  • Walter Soyka

    April 4, 2012 at 7:57 pm

    Bill — I’ve started a new thread [link] for this suggesting a daytime meetup on Tuesday or Wednesday. Maybe we’ll catch a few more folks. Please feel free to jump in and guide the conversation.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Jim Giberti

    April 4, 2012 at 8:24 pm

    [Bill Davis] “Hey, are you joining the NAB trek? Love to extend the “first round’s on me” offering to you as well if you’re going to be there.”

    Oh man, yet another great invitation that I’d love to accept.

    DRW invited me to the ProMax soiree that I have to sadly miss.

    The biggest problem with owning a creative firm and a farm is that this time of year, 7 days a week is hardly enough.
    It’s the reason I moved the offices and studios to the farm a few years ago. This time of year I’m either completely schizophrenic or fully integrated depending on your perspective.
    I’m foaling, I’m editing, I’m preparing fields, I’m designing, I’m working with horses asses…I’m working with horses asses.

  • Bill Davis

    April 4, 2012 at 11:31 pm

    [Jim Giberti] “I’m foaling, I’m editing, I’m preparing fields, I’m designing, I’m working with horses asses…I’m working with horses asses.

    Hah.

    There’s working with animals – and there’s working with animals after all.

    I haven’t spent much time in the equine world, but I my company was essentially the in-house video production entity for PetSmart for many years, so I’ve spent as much time around four-legged critters as two (and often like them more!) so I appreciate that when you’re responsible for their care and well-being – there’s little choice involved. When you need to be there – you need to be there.

    The good thing is that unlike decades ago, anything we’re likely to see at NAB will be on the web nearly instantly, so other than meeting up with and talking with old friends (and perhaps making a few new ones) it’s not the “have to be there” thing it once was for keeping up with the industry.

    Sorry we’ll miss you.

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

  • Bill Davis

    April 5, 2012 at 6:29 am

    [Oliver Peters] “I get that and I don’t disagree, but the discussion was about asset management. For all the claims about that being built into X, there is zero evidence that it’s true beyond what’s being exposed inside the interface. So is it really a case of being transformative or of throwing the baby out with the bath water?

    – Oliver

    Oliver,

    I still think that’s too perjorative and too harsh an assessment.

    Do you really think the FCP-X teams focus was so caviler the they didn’t realize that by choosing to strip the code back to zero – that they were going to piss people off? Do you think that if they could have seen a way to keep all that Legacy was and still build what they wanted X to be that they would have?

    To me that simply makes NO sense.

    I just don’t imagine the X team as a building full of masochists gleefully grinning at all the turmoil they’ve caused. It makes a lot more sense to me that if they couldn’t re-invent inside the old structure, they had permission to tear it down and build a new one.

    And that’s what they did.

    It’s inarguable that the major difference between Legacy and X is that while Legacy accommodated metadata – X is literally driven by it. It’s not a bolt-on – it’s the core of the whole program.

    It’s also clear that the construction team has had to prioritize that meta-data’s use, features and essential plumbing in the early days here. But it’s equally clear that the capability of the program to use metadata more wisely and pervasively was the very foundation of the whole re-build.

    That said, those functions are only important if the rest of the strucure – the editorial functions are also crafted carefully.

    I think they are. The first level build is leaner, requires fewer keystrokes to do more functions, and presents new rapid and agile editing functions than I believe Legacy did. I know that many editors were exceptionally fluid and fast in Legacy – and that over it’s decade, it had a lot of great stuff for the “power user”

    But as someone who editing with Legacy in year 1 and with X in year 1, I have to stand firmly that this software is lightyears easier to edit with – once you know how to overcome it’s quirks – which is precisely what I had to do back in 1999 with V1.

    Granted I was stuck in DV with a Quadra 840 AV with Legacy V1,(IIRC), and computers have come a long way – but here I am with a laptop and firewire drive editing HDSLR footage faster and delivering work faster with X then I ever managed with my MacPro and Studio 3 after 10 years of solid practice.

    That says something in my book.

    FWIW.

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

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