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Randomly positioned objects: static to motion
I want to randomly position objects using the expression
wiggle(.05,thisComp.layer(“Null 1”).effect(“Slider Control”)(“Slider”))
linked to a null object slider so that at the end of the sequence I can pull all the objects back to the starting point.I want the objects to pop up in their random positions at the start of the sequence, wiggle, and start to move around. Then I want to use Newton 2 to connect the objects with lines and then finally pull them all together into one object at the starting point.
I can get the objects to start in random positions and remain static by setting the wiggle to .00. I thought that if I precomped the objects and duplicated it, then I could set the wiggle expressions to .05 in the new comp to start movement. But changing the wiggle expression value also changes the start positions so it won’t match up with the static start positions.
Is there a way to make a comp using the wiggle expression value of .05 (i.e. the objects in motion) and then copy the comp, remove the objects’ position expressions but retain the objects’ position values that the expressions generate?
Thank you for your help.
Lars